Tool Development


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    24.08 2025

    Poured Back Together

    With Unity 6 came a wave of exciting new features, but also a fair share of headaches. As I mentioned in my previous post about the MegaPint collection, some features started acting strangely, while others became completely unusable. After taking the time to dive back into development, I’m happy to share that all of those Unity 6-related issues have now been ...
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    17.01 2025

    My Bachelor’s Degree

    Today is finally the day I can say I’ve completed the first major milestone of my academic journey. After four months of hands-on project work, two months of meticulous writing, and what felt like an eternity of waiting for the chance to present my findings – the milestone of my bachelor’s thesis is officially complete. What is it about? The ...
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    25.10 2024

    Unity 6: The Tipping Pint

    Unity 6 marks a major step forward in the Unity Engine and represents the new state of the art in game development using the Engine. Naturally, I was eager to get my hands on the latest LTS release and see how my beloved engine had evolved. With a bit of free time finally available, I immediately fired up a project ...
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    5.08 2024

    Live And Stable

    It’s been a few months since my last update. During this time, I have regularly released new versions of MegaPint. Now, development will pause temporarily as I focus on my bachelor’s thesis, which evaluates the efficiency improvements brought by the MegaPint collection and explores tool development within the Unity Engine more broadly. MegaPint has reached a stable, working state and ...
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    10.01 2024

    Smarter Package Distribution for Unity

    Importing custom tools into your Unity project can be a real hassle. While some assets are available through the Unity Asset Store and can be imported easily via the integrated Package Manager, many tools – especially open-source ones or custom utilities, are distributed as UPM packages on GitHub. These typically require manually copying and pasting Git URLs into the Package ...
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    10.01 2024

    Reawakening

    Since starting the restructuring and visual rework of the MegaPint packages last year the tools have come a long way. What started with a “simple” refactoring from the old to the new ui system turned out to be a much deeper transformation – both technically and conceptually. Ironically, the very first post I ever made about the project did not ...
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    13.10 2023

    Dungeon Full Dive

    An internship – ohh just another course required before the bachelor thesis. Oh boy was i wrong. The internship for me was everything but just another course. But to talk about what i did, i have to start from the beginning. Finding an Internship Two things i was certain about i wanted to do with my internship. First – staying ...
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    5.09 2023

    Rework

    The MegaPint Package is getting a massive rework. At the moment the package includes all functionality and resources in one package which increases the needed disk space. In addition the package so far is build with unity’s old EditorGUI system. To reduce unwanted disk usage in your project and to increase stability as well as making it easier to work ...